Maybe the player with body count didn't feel like dealing with the RNG required to farm Drifting Contact from nightmare missions and hasn't been on if it was up on alert. Mod capacity only comes into play if you just want to save a forma.New comments cannot be posted and votes cannot be castReddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. 4. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. The game is currently in open beta on PC, PlayStation 4, Xbox One, and Nintendo Switch. The Status from Drifting Contact is kindof 'static'.. it just flatly boosts your status chance, which is why it shows up in your loadout. Try it with Ash. On a lot of weapons (such as Atterax), the status chance is a massive boost to damage, so it's an extremely easy choice. Warframe > General Discussion > Topic Details [F8L] Mycrus. On a lot of weapons (such as Atterax), the status chance is a massive boost to damage, so it's an extremely easy choice.
If anything, body count is harder to get and drifting contact only gives up 2 seconds of the combo counter for +40% status, which is extremely useful on slash oriented weapons (like galatine P) Also, drifting contact takes up 4 less mod spots....They either don't have it or want to be really safe with the extra 2 seconds :)or the weapon dosen't much benefit from the +40% status chance or dont have enough mod capacity to use body count or.....I don't even use combo mods at all, but if I did every second counts.
Weeping Wounds status is more 'dynamic', i think.. which is why it doesn't show up. Weeping Wounds status is more 'dynamic', i think.. which is why it doesn't show up. By using our Services or clicking I agree, you agree to our use of cookies. The extra 2 seconds rarely comes into play. Weeping Wounds status is more 'dynamic', i think.. which is why it doesn't show up. The same enemy can trigger this multiple times since slash procs hit over and over, and yes slash procs DO stack on the same enemy. There is no visual indication other than the combo counter. When you're leveling (IF you're leveling by using the weapon), by all means, slap on Drifting Contact every time to squeeze out a few extra mod points, but eventually, you'll want to use whatever is better for your build regardless of how much mod space it takes up.And at that point, it's between +2 seconds of combo time and +40% status chance. When you're leveling (IF you're leveling by using the weapon), by all means, slap on Drifting Contact every time to squeeze out a few extra mod points, but eventually, you'll want to use whatever is better for your build regardless of how much mod space it takes up.And at that point, it's between +2 seconds of combo time and +40% status chance. and there’s a new system behind it. I hate the idea of needing to maintain a combo at all, so the safer the better, never know when 2 seconds is the difference in losing 10000 combo.Yeah I guess that makes sense, but usually there are enough enemies that 2 seconds won't matterI would agree if blood rush wasn't so powerful. 管理人が備忘録として記録。現在更新停止中。 MELEE. Drifting Contact. r/Warframe: Reddit community and official fansite for the free-to-play third-person co-op action shooter, *Warframe*. You're right, there's no visual indicator which is unfortunate. 前々回「U24.5埋もれた負債」(2019.3.21) As your combo multiplier goes up and up, so will the amount of status chance boost you're getting from Weeping Wounds. #2.
Use https://rwarframe.github.io/#flair to set user flair and text.Looks like you're using new Reddit on an old browser. However, what was not clarified in this post is that Weeping Wounds works from your base status chance as far as I've been able to tell from my tests. MELEE. Drifting contact gives +10seconds combo counter. I get that part about the combo counter but how do the +40% status fit in with the status of weeping wounds? 前回「U24.8.1 POEリマスタ(2019.5.8)」 At max rank, Drifting Contact increases the total melee combo counter time to 13 seconds (15 seconds for Wukong).. With "Power Spike" (Naramon Focus node) the Melee Combo Counter decreases by a certain amount (at Rank 1, 20) each time that the Counter would run out. Drifting Contact +5s Combo Duration +20% Status Chance. 2. Drifting Contact +10s Combo Duration +40% Status Chance. This category is reserved for Exilus Mods that can only be obtained by completing Halls of Ascension in the Orokin Moon tileset. ・Drifting ContactとGladiator Rushも含めると31秒(Wukongは33秒) ・Body Countはアビリティの武器には適用されないので、Exalted BladeやHysteria、Primal Furyなどには無効。ただし、Slash Dash、Landslide, Blade Stormは恩恵を受ける。 補足
There will be a single Nightmare Nod on each planet that will last 8 hours and can be completed once before it’s reset. edit: This is how I understand it, i could be totally wrong here. 5. edit: This is how I understand it, i could be totally wrong here. The combo counter is multiplicative of your % chance (e.g 2x combo counter is 90%, 3x is 135%, so forth). I know a few of the members in my clan didn't even realize the the mod existed until it was pointed out to them.Yeah I can see how people wouldn't even know it's a thingI think Drifting Contact was added as a means to let people who hadn't gotten to play during Shadow Debt or other Acolyte visits get a combo mod to work with Blood Rush.It took me two weeks of farming to get a Drifting Contact to dropMod space shouldn't really be relevant for planning out finalized builds. MELEE. This topic is now archived and is closed to further replies. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. The same enemy can trigger this multiple times since slash procs hit over and over, and yes slash procs DO stack on the same enemy. By using our Services or clicking I agree, you agree to our use of cookies. On others, particularly with low base status chance (such as Destreza), it's completely worthless, so I'd pick Body Count basically no matter what.The extra status is worthless compared to the extra 2 seconds on weapons with low base status.
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